13 January 2009 - 9:49pm — Chris Ess
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class Item {
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int id; /* id */
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String name; /* name */
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String icon; /* icon */
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int quality; /* overallQualityId */
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int bonding; /* bonding */
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int classId; /* classId */
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int equipInventoryType; /* equipData/inventoryType */
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String equipSubclass; /* equipData/subclassName */
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int strength; /* bonusStrength */
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int agility; /* bonusAgility */
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int stamina; /* bonusStamina */
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int intellect; /* bonusIntellect */
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int spirit; /* bonusSpirit */
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int armor; /* armor */
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int addedArmor; /* armor[armorBonus] */
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String[] sockets; /* one per socketData/socket */
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int maxDurability; /* durability[max]*/
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String[] allowedClasses; /* one per allowableClasses/class */
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int requiredLevel; /* requiredLevel */
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int attackPower; /* bonusAttackPower */
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int critRating; /* bonusCritRating */
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int expertiseRating; /* bonusExpertiseRating */
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int hasteRating; /* bonusHasteRating */
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int hitRating; /* bonusHitRating */
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int spellpower; /* bonusSpellPower */
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int resilience; /* bonusResilience */
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Spells[] spells; /* one per spellData/spell */
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ItemSet itemSet; /* setData */
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ItemSource source; /* source */
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}
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class Spell {
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int trigger; /* trigger */
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String desc; /* desc */
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}
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class ItemSet {
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String name; /* name */
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String[] items; /* one per item */
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Map<int, String> bonuses; /* setBonus[ threshold ], setBonus[ desc ] */
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}
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class ItemSource {
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String sourceType; /* [value] */
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/* These are only defined when sourceType == "sourceType.creatureDrop" */
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int areaId; /* [areaId] */
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String areaName; /* [areaName] */
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int creatureId; /* [creatureId] */
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String creatureName; /* [creatureName] */
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String difficulty; /* [difficulty] */
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int dropRate; /* [dropRate] */
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}
This represents the Item
class that should be generated by the XML parser implementations.
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